The Phantom of Riverfield

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Arriving in Riverfield
The Adventure Begins

the magistrate of Riverfield petitioned King Wenrold for a team of adventurers to come and investigate an odd light coming from a cave high in the forested hills. He gave the task to his lackwit son Erol, and he chose you.

Whether you are a warrior, mage, healer, woodsman, hunter, assassin, or alchemist, the petition was open to any profession who thought they could take on the task. Neither Erol or King Wenrold is really much bothered with a dot on the map like Riverfield.

With the team assembled, you set out for Riverfield at first light, and reach the small village by noon. the magistrate briefs you on the situation. Here are the facts you’ll need to know.
The ghostly blue-green light flickers and dances oddly.
It comes from a cave.
The cave is situated on a stony hill high up a densely forested slope. The treck through the forest is likely to be dangerous and frought with all manner of wickedness.
Woodsman scouts reccon the cave to be quite a large one, but a powerful aura of dread surrounds the cave, and no one has managed to get near it.

Now, it is market day. The bizarre is bustling, and the town is alive with commerce. You and the rest of the team have arrived just in time to take advantage of the market’s fair. There are the typical fruit, bread, and meat venders. There are weaponsmiths selling knives, swords, and other practical common weaponry. There is an armory located near-by. there is an apothecary on one side of the street. Basically, this is your typical village market fair. If you needed anything more, you should have come prepared. What kind of adventurer are you anyway?

the team heads into the market to gather supplies before beginning the journey into the forest west of the village of riverfield.

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